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No, both systems have 2MB of Main System RAM. Saturn is on the left, Playstation/PC/Switch is on the right. As a result there's worse framerate drops in areas and the texture of the floor is simplified:
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The floors in most areas are a VDP2 plane on Saturn, and on PS1 they had to recreate them with polygons. Grandia is a really good example of this. So Play 1 sold fast and when the N64 arrived in 1996 with MArio 64 and effective marketing, Saturn was seen as unnecessary, and even though it was better forgotten, SEGA in turn stopped investing in big budget games so Saturn has no prettier game than later PS1 games.Īnything that makes heavy use of VDP2 planes on the Saturn is going to suffer when ported to the Playstation. So in hand sprite games the PS1 can't replicate Guardiam Heroes and other similar Saturn gifts.įinally the expansion card is to optimize loadings, but saturn also came with internal memory card, SEGA believed that this was important, but the public preferred to buy a console with bad CD player, bad plastic and paid to save their games. In 2D Saturn runs better than PS1 since the game is made with hand-drawn sprites, understand Yoshi story, Klonoa, Castlevania are 2D but are made of polygons.
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VDP1 is weaker than the PS1 processor by about 40%, something like 14fps less, so any ps1 game can run on Saturn with reduced frame and some trade offs.īut it was designed to run the floor and some backgrounds using the VDP2 2D chip, so the VDP1 chip could be free and thus outperform the PS1 in 3D. Panzer Dragoon Zwei too cause Saturn can do infinit plans so beach look or sky above the clouds, better draw distance. SEGA Marketing said it was impossible on PS1. Saturn can do Nights and PS1 can't (in fact it could but would get worse) Nights needs to operate with 60fps backgrounds and 30fps characters in a fluid and continuous way. Saturn has 1.5MB of VRAM, that's 50% more and allows saturn to play games with higher resolution (Dead or alive) and better texture than the PS1.(Sonic world) So please try to be the most concise possible and thanks in advance for any relevant informations regarding this subject! :) I'm sure there are already a few threads related to this but I thought that a whole new one with all the knowledge that people gathered so far would make things clearer. So, was the Saturn poorly engineered and too expensive for what it is? Or does it have some actual advantages over the PS1 and if so, which ones exactly?
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There are a few surprising things about all of this like the fact that the PS1 is said to be designed solely around 3D yet it can do some superb 2D games.Īlso the fact that the Saturn has a complex sound hardware yet it can't even compress data?Īnd the PS1 seem to have full transparency support whereas the Saturn is kinda compromised in that regard. It's said to be a 2D powerhouse but I've seen some impressive 2D games on PS1 as well, like Symphony of the Night, Panzer Bandit or Hercules.ģD games on the other hand seem to perform better on PS1, with impressive titles such as Tekken 3, Ridge Racer Type 4 or Quake 2. So given this, you would expect the Saturn to perform better or something but the problem is that it's not really the case. PS1 / / ¥39,800 in Japan and $299 in US.įurthermore, the Saturn also needed things like RAM carts to properly run some games which further increase its price. The Saturn was released around the same time as the PS1 but was retailed at a higher price.